Redesigning the bartle test of gamer psychology for its application in gamification processes of learning
| Audiencia | Público en general | es_ES |
| Cobertura | México[ 143] | es_ES |
| Fecha de ingreso | 2026-10-05T16:35:04Z | |
| Fecha de publicación | 2018-01-01 | |
| Resumen | According to the literature review, to implement successful gamification processes of learning, it is necessary to know the personality types of gamers who dominate the audience. The Bartle test is an instrument widely used by video game designers that identify four Gamer personalities: Achievers, Explorers, Socializers, and Killers. Due to its limitations, the Bartle Test has been improved by updating the items and modifying the structure of questions using the Likert scale, so that the results objectively represent the types of dominant gamers and the ecosystem of the current games. The new Test was developed in a Web platform, to facilitate its application and obtain immediate results, which allow making decisions about the elements to be used in the design and development of gamification processes of learning. This paper describes the methodology used for the modification of the test and presents results of its application in a pilot group. Copyright | es_ES |
| ISBN | 978-194176385-8 | es_ES |
| URI | https://riuat.uat.edu.mx/handle/123456789/6501 | |
| Idioma | Inglés[20] | es_ES |
| Editorial | International Institute of Informatics and Systemics, IIIS | es_ES |
| Relación | IMSCI 2018 - 12th International Multi-Conference on Society, Cybernetics and Informatics, Proceedings | es_ES |
| URL relacionado | https://www.scopus.com/pages/publications/85056488940?origin=resultslist | es_ES |
| Derechos | Acceso restringido / Suscripción (Metadatos de producción científica) | es_ES |
| Licencia | http://purl.org/coar/access_right/c_16ec | es_ES |
| Fuente | IMSCI 2018 - 12th International Multi-Conference on Society, Cybernetics and Informatics, Proceedings | |
| Palabra clave | Bartle test | es_ES |
| Palabra clave | Gamification | es_ES |
| Palabra clave | Learning | es_ES |
| Palabra clave | Motivation | es_ES |
| Palabra clave | Video games | es_ES |
| Título | Redesigning the bartle test of gamer psychology for its application in gamification processes of learning | es_ES |
| Tipo | Ponencia | es_ES |
| Arbitrado | Ha sido Arbitrado | es_ES |
| Autor | González Mariño, Julio César | |
| Autor | Cantú Gallegos, Ma De Lourdes | |
| Autor | Camacho Cruz, Hugo Eduardo | |
| Autor | Rosales Camacho, José Alejandro | |
| Autor | González Mariño, Julio César | es_ES |
| Autor | Cantú Gallegos, Ma De Lourdes | es_ES |
| Autor | Camacho Cruz, Hugo Eduardo | es_ES |
| Autor | Rosales Camacho, José Alejandro | es_ES |
| Institución | Universidad Autónoma de Tamaulipas | |
| Institución | Universidad Autónoma de Tamaulipas | es_ES |
| Rango de páginas | 35-40 | es_ES |
| URL relacionada | https://www.scopus.com/pages/publications/85056488940?origin=resultslist | |
| Tipo de artículo | Indexado | |
| Tipo de artículo | Indexado | es_ES |
| Volumen | 1 | es_ES |
