Redesigning the bartle test of gamer psychology for its application in gamification processes of learning

AudienciaPúblico en generales_ES
CoberturaMéxico[ 143]es_ES
Fecha de ingreso2026-10-05T16:35:04Z
Fecha de publicación2018-01-01
ResumenAccording to the literature review, to implement successful gamification processes of learning, it is necessary to know the personality types of gamers who dominate the audience. The Bartle test is an instrument widely used by video game designers that identify four Gamer personalities: Achievers, Explorers, Socializers, and Killers. Due to its limitations, the Bartle Test has been improved by updating the items and modifying the structure of questions using the Likert scale, so that the results objectively represent the types of dominant gamers and the ecosystem of the current games. The new Test was developed in a Web platform, to facilitate its application and obtain immediate results, which allow making decisions about the elements to be used in the design and development of gamification processes of learning. This paper describes the methodology used for the modification of the test and presents results of its application in a pilot group. Copyrightes_ES
ISBN978-194176385-8es_ES
URIhttps://riuat.uat.edu.mx/handle/123456789/6501
IdiomaInglés[20]es_ES
EditorialInternational Institute of Informatics and Systemics, IIISes_ES
RelaciónIMSCI 2018 - 12th International Multi-Conference on Society, Cybernetics and Informatics, Proceedingses_ES
URL relacionadohttps://www.scopus.com/pages/publications/85056488940?origin=resultslistes_ES
DerechosAcceso restringido / Suscripción (Metadatos de producción científica)es_ES
Licenciahttp://purl.org/coar/access_right/c_16eces_ES
FuenteIMSCI 2018 - 12th International Multi-Conference on Society, Cybernetics and Informatics, Proceedings
Palabra claveBartle testes_ES
Palabra claveGamificationes_ES
Palabra claveLearninges_ES
Palabra claveMotivationes_ES
Palabra claveVideo gameses_ES
TítuloRedesigning the bartle test of gamer psychology for its application in gamification processes of learninges_ES
TipoPonenciaes_ES
ArbitradoHa sido Arbitradoes_ES
AutorGonzález Mariño, Julio César
AutorCantú Gallegos, Ma De Lourdes
AutorCamacho Cruz, Hugo Eduardo
AutorRosales Camacho, José Alejandro
AutorGonzález Mariño, Julio Césares_ES
AutorCantú Gallegos, Ma De Lourdeses_ES
AutorCamacho Cruz, Hugo Eduardoes_ES
AutorRosales Camacho, José Alejandroes_ES
InstituciónUniversidad Autónoma de Tamaulipas
InstituciónUniversidad Autónoma de Tamaulipases_ES
Rango de páginas35-40es_ES
URL relacionadahttps://www.scopus.com/pages/publications/85056488940?origin=resultslist
Tipo de artículoIndexado
Tipo de artículoIndexadoes_ES
Volumen1es_ES

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