Innovation of medical education with 3d technologies and gamification

AudienciaPúblico en generales_ES
CoberturaMéxico[ 143]es_ES
Fecha de ingreso2026-10-05T16:35:04Z
Fecha de publicación2016-01-01
ResumenThe exponential growth of the videogame industry has awoken the interest of experts in communication, psychology, education, health, business and other areas, trying to discover the key elements that make a videogame a successful medium to attract and keep users engaged and motivated. Gamification refers to the process of integrating elements of design, mechanics and dynamics, typical of videogames in nongame contexts. In order to enhance motivation, concentration, effort and other common positive values in all games. In Medical education, there is a wide variety of complex elements addressed from the very first academic term, which become even harder to understand for the student when the teacher prefers to use a traditional approach. Failing the first partial examination periods, the student looses the motivation to continue the course, and when he doesn't find an alternative to learn the contents of the course, he then quits or continues without success. In this paper we present a project to solve this problem by increasing the student intrinsic motivation, through the implementation of a gamification of learning process, using 3D models of the cardiovascular anatomy.es_ES
ISBN978-194176347-6es_ES
URIhttps://riuat.uat.edu.mx/handle/123456789/6513
IdiomaInglés[20]es_ES
EditorialInternational Institute of Informatics and Systemics, IIISes_ES
RelaciónWMSCI 2016 - 20th World Multi-Conference on Systemics, Cybernetics and Informatics, Proceedingses_ES
URL relacionadohttps://www.scopus.com/pages/publications/85016836610?origin=resultslistes_ES
DerechosAcceso restringido / Suscripción (Metadatos de producción científica)es_ES
Licenciahttp://purl.org/coar/access_right/c_16eces_ES
FuenteWMSCI 2016 - 20th World Multi-Conference on Systemics, Cybernetics and Informatics, Proceedings
Palabra claveGamificationes_ES
Palabra claveIntrinsic motivationes_ES
Palabra clavePBLes_ES
Palabra claveVideogameses_ES
TítuloInnovation of medical education with 3d technologies and gamificationes_ES
TipoPonenciaes_ES
ArbitradoHa sido Arbitradoes_ES
AutorGonzalez Mariño, Julio César
AutorCantu Gallegos, Ma. De Lourdes
AutorMaldonado Mancillas, Jesús Adrian
AutorGonzalez Mariño, Julio Césares_ES
AutorCantu Gallegos, Ma. De Lourdeses_ES
AutorMaldonado Mancillas, Jesús Adrianes_ES
InstituciónUniversidad Autónoma de Tamaulipas
InstituciónUniversidad Autónoma de Tamaulipases_ES
Rango de páginas254-259es_ES
URL relacionadahttps://www.scopus.com/pages/publications/85016836610?origin=resultslist
Tipo de artículoIndexado
Tipo de artículoIndexadoes_ES
Volumen1es_ES

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