Innovation of medical education with 3d technologies and gamification
| Audiencia | Público en general | es_ES |
| Cobertura | México[ 143] | es_ES |
| Fecha de ingreso | 2026-10-05T16:35:04Z | |
| Fecha de publicación | 2016-01-01 | |
| Resumen | The exponential growth of the videogame industry has awoken the interest of experts in communication, psychology, education, health, business and other areas, trying to discover the key elements that make a videogame a successful medium to attract and keep users engaged and motivated. Gamification refers to the process of integrating elements of design, mechanics and dynamics, typical of videogames in nongame contexts. In order to enhance motivation, concentration, effort and other common positive values in all games. In Medical education, there is a wide variety of complex elements addressed from the very first academic term, which become even harder to understand for the student when the teacher prefers to use a traditional approach. Failing the first partial examination periods, the student looses the motivation to continue the course, and when he doesn't find an alternative to learn the contents of the course, he then quits or continues without success. In this paper we present a project to solve this problem by increasing the student intrinsic motivation, through the implementation of a gamification of learning process, using 3D models of the cardiovascular anatomy. | es_ES |
| ISBN | 978-194176347-6 | es_ES |
| URI | https://riuat.uat.edu.mx/handle/123456789/6513 | |
| Idioma | Inglés[20] | es_ES |
| Editorial | International Institute of Informatics and Systemics, IIIS | es_ES |
| Relación | WMSCI 2016 - 20th World Multi-Conference on Systemics, Cybernetics and Informatics, Proceedings | es_ES |
| URL relacionado | https://www.scopus.com/pages/publications/85016836610?origin=resultslist | es_ES |
| Derechos | Acceso restringido / Suscripción (Metadatos de producción científica) | es_ES |
| Licencia | http://purl.org/coar/access_right/c_16ec | es_ES |
| Fuente | WMSCI 2016 - 20th World Multi-Conference on Systemics, Cybernetics and Informatics, Proceedings | |
| Palabra clave | Gamification | es_ES |
| Palabra clave | Intrinsic motivation | es_ES |
| Palabra clave | PBL | es_ES |
| Palabra clave | Videogames | es_ES |
| Título | Innovation of medical education with 3d technologies and gamification | es_ES |
| Tipo | Ponencia | es_ES |
| Arbitrado | Ha sido Arbitrado | es_ES |
| Autor | Gonzalez Mariño, Julio César | |
| Autor | Cantu Gallegos, Ma. De Lourdes | |
| Autor | Maldonado Mancillas, Jesús Adrian | |
| Autor | Gonzalez Mariño, Julio César | es_ES |
| Autor | Cantu Gallegos, Ma. De Lourdes | es_ES |
| Autor | Maldonado Mancillas, Jesús Adrian | es_ES |
| Institución | Universidad Autónoma de Tamaulipas | |
| Institución | Universidad Autónoma de Tamaulipas | es_ES |
| Rango de páginas | 254-259 | es_ES |
| URL relacionada | https://www.scopus.com/pages/publications/85016836610?origin=resultslist | |
| Tipo de artículo | Indexado | |
| Tipo de artículo | Indexado | es_ES |
| Volumen | 1 | es_ES |
